TRENCH WORLD · DOCS
𝕏 PLAY

01 THE GAME

What this is.

Real multiplayer deathmatch running in your browser. Free to play. No download, no install, no wallet to connect, nothing to sign, ever. You sign in with Google or an email code, a Solana wallet is created for you, and that is where your winnings go.

16-player arenas

Bots fill empty slots so there is always a live match to walk into, and they leave one by one as real rangers join. Their deaths score nothing.

Five-minute rounds

The clock never stops. Scores reset to zero at the top of every round, so the board is only ever about the last five minutes.

Anywhere with a browser

Desktop, laptop, phone or tablet. Touch controls appear automatically on devices without a keyboard.

02 THE MONEY

How payouts work.

THE SPLIT

Every round lasts 5 minutes. When a round ends, the top 5 players split the prize pool 35 / 25 / 18 / 12 / 10, paid in SOL straight to the wallets made for them at sign-in, in one transaction, usually within 30 seconds. Every payout has a Solscan receipt in the feed on the home page. When fewer than 5 players qualify, the split renormalises over the winners who did.

  • 1ST35%
  • 2ND25%
  • 3RD18%
  • 4TH12%
  • 5TH10%

WHERE THE POOL COMES FROM

The pool each round is 6 percent of the prize treasury, with a floor of 0.05 SOL and a cap of 0.5 SOL. Half of all $TRENCH creator fees flow into the treasury automatically, so trading volume feeds the prize pool by itself. Both the treasury and the sweeps are visible on chain.

The live treasury balance and the current round pool are both on the home page, read straight from the backend.

03 GETTING PAID

What counts.

To be paid for a round, all of these must be true.

  • 01 You picked a name and signed in before playing, so a wallet exists to pay.
  • 02 You scored at least 3 frags in that round.
  • 03 Only kills on real players count. Bot kills pay nothing.
  • 04 At least 2 real players took part in the round. Solo rounds are no contest.
  • 05 One payout per wallet per round, and one payout per network per round.
  • 06 At most 2 payouts per 30 minutes per wallet or network.

Scores reset to zero every round. Only what you do inside the current round counts.

04 FAIR PLAY

Why it cannot be faked.

THE SERVER KEEPS SCORE

Your score is counted by the dedicated game server, not by your browser. There is no way to submit a score from outside the game: the only thing your browser sends is movement and fire commands, the same as 1996. Cheat commands are rejected by the server. The payout system reads scores directly from server memory.

FARMING IS NOT WORTH YOUR TIME

Bot kills score zero, empty rounds pay nobody, alt accounts on one network share one payout budget, and every rejection is written into the permanent round record.

05 THE TOKEN

$TRENCH.

$TRENCH launched on pump.fun. The contract address is in the bar above — copy it from there and nowhere else. The token funds the game: half of every creator fee is swept into the prize treasury automatically, around the clock. Holding the token is not required to play or to get paid.

CA: coming soon.

06 CONTROLS

How to fight.

MOVEMENT

  • WASDmove
  • ↑←↓→move, alternate
  • SPACEjump

FIGHT

  • MOUSEaim
  • CLICKCTRLfire
  • 123…switch weapons

SCREEN

  • TABscoreboard
  • ESCmenu
  • TOUCHauto on phone

07 SLIPGATE OPEN

Read enough?

Pick a name, sign in, take the pool.

ENTER THE ARENA